References 

 The image as a research

 tool 

 Traditional 180° video 

 Sensitive and interactive use 

 VIDEOGRAPHY 

 in case studies 

 META-VISUAL Circle 

This VR project was created in an experimental way to create an immersive visual experience associated with research on contemporary digital documentary. It has been realized within the Hypermedia Communication Department of the Savoie Mont Blanc University, in the framework of the Master Création Numérique (USMB). This first version aims to explore the possibilities that the medium offers to create works associated with research within the disciplines of the social sciences.  From this test we intend to continue working on the exhibition of research results through the XR to find the most appropriate way to disseminate the work. 

 

 Production of images on the 

 object of investigation 

 Inclusion of 360° video 

 Experimental and complementary 

 Creation of a project in 

 Virtual Reality 

 Creation of a linear 

 audiovisual short film

 

LINEAR VISUAL RESULT

GRAFICO MET.png

                      

    TRIPLE   

    VISUAL   

APPROACH

                         

 Object of study 

       Triple approach      

Methodology 

Case study               

Complementary analysis

  Results presentation  

Project doc - VR

Final work

Creation Process            

Author's point of view  

Visual Analysis

Videography

Interview 

The methodology used is based on the triangulation of three methods that we use in a complementary manner: visual analysis, participant filming and in-depth interviews. The analysis allows us to know the forms of the documentary in our three case studies and in a sample that we have also analyzed to complement the data. The three cases in which we used video as a research tool directly show us creative processes during the production of the documentaries, as well as the link between what is filmed and the significance of the representation.
Thirdly, we conducted in-depth interviews with the directors of the three documentaries. The objective of this last method is to access information directly from the creators, who offer us subjective and direct information about their way of understanding the creative process, the contributions of the technologies according to their professional experience and the relationship created between the representation and the represented.

As can be seen in the scheme of Figure 1, by combining these methods we access our object of study from three different perspectives: the final work, the construction of the representation and the author's point of view.
In the method we will include the use of different digital devices to approach our object of study from the three approaches described above, from the analysis of the sample to the treatment of the images obtained during the field study.

CONTEXT

Description of the work

Synopsis

Technical data

FORMAL CATEGORIES

Visual codes

Graphic codes

Sound codes

VIEWER INCLUSION

Interactivity

Participacion

Personalization

Immersion

DIMENSIONS OF NARRATION

Marks of enunciation

Story structure

Point of view - ocularization

EXPANSION OF THE STORY

Typology

MEDIA RELATIONSHIP - IMAGE - BODY

OWN ANALYSIS MODEL

CATEGORIES OF REPRESENTATION

Serial staging - montage

Composition of space

Composition of temporality