
References
The image as a research
tool
Traditional 180° video
Sensitive and interactive use
VIDEOGRAPHY
in case studies
META-VISUAL Circle
This VR project was created in an experimental way to create an immersive visual experience associated with research on contemporary digital documentary. It has been realized within the Hypermedia Communication Department of the Savoie Mont Blanc University, in the framework of the Master Création Numérique (USMB). This first version aims to explore the possibilities that the medium offers to create works associated with research within the disciplines of the social sciences. From this test we intend to continue working on the exhibition of research results through the XR to find the most appropriate way to disseminate the work.
Production of images on the
object of investigation
Inclusion of 360° video
Experimental and complementary
Creation of a project in
Virtual Reality
Creation of a linear
audiovisual short film
LINEAR VISUAL RESULT

TRIPLE
VISUAL
APPROACH
Object of study
Triple approach
Methodology
Case study
Complementary analysis
Results presentation
Project doc - VR
Final work
Creation Process
Author's point of view
Visual Analysis
Videography
Interview
The methodology used is based on the triangulation of three methods that we use in a complementary manner: visual analysis, participant filming and in-depth interviews. The analysis allows us to know the forms of the documentary in our three case studies and in a sample that we have also analyzed to complement the data. The three cases in which we used video as a research tool directly show us creative processes during the production of the documentaries, as well as the link between what is filmed and the significance of the representation.
Thirdly, we conducted in-depth interviews with the directors of the three documentaries. The objective of this last method is to access information directly from the creators, who offer us subjective and direct information about their way of understanding the creative process, the contributions of the technologies according to their professional experience and the relationship created between the representation and the represented.
As can be seen in the scheme of Figure 1, by combining these methods we access our object of study from three different perspectives: the final work, the construction of the representation and the author's point of view.
In the method we will include the use of different digital devices to approach our object of study from the three approaches described above, from the analysis of the sample to the treatment of the images obtained during the field study.
CONTEXT
Description of the work
Synopsis
Technical data
FORMAL CATEGORIES
Visual codes
Graphic codes
Sound codes
VIEWER INCLUSION
Interactivity
Participacion
Personalization
Immersion
DIMENSIONS OF NARRATION
Marks of enunciation
Story structure
Point of view - ocularization
EXPANSION OF THE STORY
Typology
MEDIA RELATIONSHIP - IMAGE - BODY
OWN ANALYSIS MODEL
CATEGORIES OF REPRESENTATION
Serial staging - montage
Composition of space
Composition of temporality